All Runes in League of Legends Wild Rift
Here is a complete list of all the Runes in Wild Rift to help you decide which Runes are best for your champion.
What are Runes?
Runes in Wild Rift add or enhance champion abilities and statistics.
Runes are combined in Rune Pages. Each Rune page includes a Keystone Rune and three Secondary Runes, each secondary rune comes from one unique path. Keystone Runes are the most powerful.
Runes can be selected outside of the match.
List of all the Runes in League of Legends Wild Rift so far
KEYSTONE RUNES
These are the strongest runes in wild rift. You can build one of these in one rune page.
Conqueror
Gain stacks of Adaptive Force when hitting a champion with separate attacks or abilties.Stack up to 5 times. When fully stacked, deal bonus adaptive damage to champions.Per stack: 2 - 6 bonus AD or 4 - 12 AP for 8s.Fully stacked bonus: 10% bonus adaptive damage to champions.
Electrocute
Hitting a champion with 3 seperate attacks or abilities in 3s deals bonus adaptive damage. Damage: 30 - 184 + 40% bonus AD + 25% AP. Cooldown: 25s.
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Damage: 10 - 60 + 20% bonus AD + 10% AP. Shield: 20 - 120 + 40% bonus AD + 20% AP. Aery cannot be sent out again until she returns to you.
Grasp of the Undying
Every 4s in combat, your next attack on a champion will be enhanced based on your max health.Heal:2% of your max healthPermanently increase your health by 5.Bonus damage: 4% of your max health, magic damage on Ranged champions, the effect are reduced by 60%.
Aftershock
After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.Defenses:50 AR + 50% bonus armor and 50 MR + 50bonus MR for 2.5s.Damage: 12 - 110 + 4% max health, magic damage. Cooldown: 35s.
Fleet Footwork
Moving attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you and grants increased movement speed. Heal: 15 - 85 + 30% bonus AD + 30% AP. Movement Speed bonus: 20% for 1s.
Font of Life
Imparing the movement of an enemy champion marks them. Allies who attack marked champions heal based on your health.Heal: equal to 3% of your max health in 2s.Mark duration: 4s.
Kleptomancy
KleptomancyAfter using an ability, your next ability hit or attack on an enemy champion will grant you a random item effect.Cooldown: 25s
Domination
Most of these increase your damage output in some way or another. You can build one of these on one rune page.
Brutal
Gain 7 AD and 2% armor penetration, or 14 AP and 2% magic penetration. (Adaptive)
Gathering Storm
Every 2 min, gain 2 AD or 4 AP. (Adaptive)
Hunter Vampirism
Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp. (adaptive)
Triumph
Champion takedowns restore 10% missing health. Deal 3% more damage to enemies below 35% health
Weakness
Impairing the movement of enemy champion makes them take 5% more damage in the following 5s.
Champion
Gain 10% damage against champions. Lose 5% each time you die until the bonus disappears.
Resolve
These increase your survivability in some form or another. You can build one of these in your rune page.
Spirit Walker
Gain 50 max health and 20% slow resistance.
Loyalty
You gain 2 AR and 5 MR. Your closest ally champion gains 5 AR and 2 MR.
Regeneration
Every 3 seconds, regen 2% missing heath or mana based on whichever percentage is lower.
Backbone
Gain 10 AR or 10 MR, based on whichever stat you have less of.
Conditioning
Gain 8 bonus AR and MR after 5 minutes of game time.
Hunter Titan
Gain 20 max health. Unique champion takedowns grant 20 max health and 4% tenacity.
Inspiration
These deal with stats other than increasing damage or survivability.
Mastermind
Deal 10% bonus true damage to Epic Monsters and Turrets. Earn an extra 100 gold and 500XP upon taking or assisting in taking these objectives.
Hunter Genius
Gain 2.5% cooldown reduction. Unique champion takedowns grant 1.5% cooldown reduction.
Sweet Tooth
Increases Honyfruit healing by 25%, Each fruit also provides 20 gold.
Pack Hunter
While neary ally champions, gain 2% movement speed. For each unique ally you participate in a takedown with, you gain 50 gold and the ally gains 50 gold.
Manaflow Band
Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.
Pathfinder
Gain 8% Movement Speed in brush, jungle and River when out of combat.