List Of All Boots And Enchantments In Wild Rift
All the boots items available in League of Legends Wild Rift Open Beta Test so far.
Boots
Contents
Basic Boot
Boots of Speed : (500 gold)
Stats:
+20 Movement Speed
Effects:
Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown).
Upgraded Boots
Ionian Boots Of Lucidity: (1000 gold)
Stats:
+40 Move Speed
+15 Ability Haste
Effects:
Summoned: Reduces Summoner Spell Cooldowns by 15%.
Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown).
Mercury’s Treads: (1000 gold)
Stats:
+40 Move Speed
+10 Magic Resist
Effects:
Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 30%
Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown)
Boots Of Swiftness: (1000 gold)
Stats:
+50 Move Speed
+10 Magic Resist
Effects:
Sleek: Move Speed slows reduced by 30%
Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown).
Gluttonous Greaves: (1000 gold)
Stats:
+40 Move Speed
+8% Physical Vamp
+8% Magical Vamp+10 Magic Resist
Effects:
Sprint (Active): Increases Move Speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint. (60s Cooldown).
Ninja Tabi: (1000 gold)
Stats:
+40 Move speed
+10 armor
Effects:
Blocks 10% of damage from basic attacks.
Sprint(Active): Increases Move speed by 15% for 3 seconds. Dealing or taking damage from champions removes this effect (60s cooldown).
Boots Enchantments
Once the player builds a basic boot into one of the upgraded boots, they grant the player one of the following nine enchantments. Choosing one of these will provide the player with different active abilities
Gargoyle Enchant: (500 gold)
Effects:
Stoneplate(Active): Increase your maximum health by 40%, while reducing your damage dealt by 60% for 4 seconds. If there are 3 or more enemy champions nearby, increases maximum health by 100% instead (45 second cooldown)
Glorious Enchant: (500 gold)
Glory(Active): Gain 15% bonus movement speed for 4 seconds, increasing to 60% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emits a shockwave that Slow icon.png slows nearby enemies by 50% for 2 seconds (45 second cooldown).
Redeeming Enchant: (500 gold)
Redeem(Active): Sight which represent the vision of target area or unit reveal a position and after 2.5 seconds, a beam of light heals allies for 25 − 375 (based on level), while enemies take 10% of their maximum health as true damage. Minions and monsters take 250 true damage instead (60 second cooldown).
Locket Enchant: (500 gold)
Locket(Active): Shield yourself and all nearby allied champions from 140 − 420 (based on level) damage for 2.5 seconds (60 second cooldown).
Protobelt Enchant: (500 gold)
Protobelt(Active): Dash forward and unleash a cone of missiles that deal 75 − 145 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage (60 second cooldown).
Quicksilver Enchant: (500 gold)
Quicksilver(Active): Removes all crowd control effects currently affecting you, and gain 50% bonus movement speed for 1.5 seconds (60 second cooldown).
Shadows Enchant: (500 gold)
Shadows(Active): Summons 2 ghosts that seek out nearby enemy champions. On contact, a champion their Sight is revealed and champion is slowed by 40% for up to 5 seconds, based upon travel time (60 second cooldown).
Stasis Enchant: (1000 gold)
Stasis(Active): Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time (120 second cooldown).
Teleport Enchant: (1000 gold)
Teleport(Active): After channeling for 3.5 seconds, teleport your champion to an allied champion, structure, or ward (180 second cooldown).

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